![]() ![]() Rusviet: A massive nation of immense military strength, but worn out by the Great War, threatening a revolution against the Tsar. Polania excels at long-range hit-and-run tactics with great early-game mechs. The people themselves will need to rise up and defend their homes. Polania is in a poor spot, stuck between two aggressive neighbors and little army infrastructure to defend with. The Polania Republic: a large agricultural nation, bordered by the Saxony Empire and Rusviet. Saxony is excellent at taking and holding ground, with slow, heavily armored mechs and SMG-armed stormtroopers. The people grow restless, desperate to regain their honor. The Saxony Empire: An industrial powerhouse with strong military culture, the Saxony Empire was struck with unfavorable conditions of surrender following the Great War. The game is set in the 1920+ universe, an alternate reality where World War 1 was fought with mechs: terrifying walking machines that shook the earth when they walked.įollowing a poll of RTS players, it was decided that players want a game focused more on tactics rather than clicks-per-second, with a strong singleplayer campaign, and heroes that were not super-units but a utility with a versatile skill set.įind more about the game: Download the Open Beta or pre-purchase the game on Steam.įollow developments by reading the dev blog! Meet the Factions “After the Great War, farmers found a plethora of unexploded ordnance, barbed wire, weapons, shrapnel and bullets while plowing their fields. Explore the world of 1920+ in Iron Harvest today! About the Game Tell us about your victories and defeats, concerns and praise here. This is the official subreddit of the upcoming dieselpunk RTS game "Iron Harvest". ![]()
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